Hi,
I have so many kind and wonderful people helping me out when I was still a student.
Armand Baltazar would set aside an hour each week to help me out with my portfolio when I was interning at DWA, I will always be grateful to him. He said, "a lot of people helped him out, and he's passing along the good deed". And I've been passing it along too through mentoring and teaching. I was giving some tips for my mentee from Motivarti and a couple of interns at work about making your portfolio and such. And I thought this morning, why not start posting on my blog too so I can reach more artists? So, I'm going to start posting random tips every Tuesday. For my first random posting is basic primitives. Yes, I'm a big fan of strong foundation skill.
When you are hired in a big studio, such as DreamWorks. You will probably start by making props. Yes, everyone still does props (including me, it's just part of the job). Even when you are making big paintings, there will still be prop page to go along with. Before I go into details on how I approach design, first thing first, you must know your basic primitives: sphere, cone, cylinder, and cube. All object is basically a combined primitives; for example -- a round table with 3 round legs, are basically a combination of 4 cylinder.
This is week 3 assignment of my VisCom 5 class from Art Center College of Design (oh, I miss it so. I love my product design students. But I'm just too busy now, maybe I'll get back to teaching soon). Learning basic primitives is a MUST!!! I consider this assignment to be the most critical one. Know this! And the rest will be easy.
Good luck!
Griz
* a lot of this approach, is an interpretation on how an object should look like. Photoshop is a manipulation tool. Hopefully you already know how to render these with pencil/marker/paint. If you do, you'll have an easy time. If you don't, then put your hours in.